Testing
Running Gun » Devlog
Testing Feedback Form
https://docs.google.com/forms/d/1GP5ktBgDtCrh8I0HT-cho9RJjKaWX-FGTwARfAIqVAI/edi...
Changes Made Based On User Feedback
- Blood and enemy animations have been added.
- Twin Stick Controller Support has been added to the game
- Doors and triggers for doors have been added so the player can not simply walk out of the game area and can only progress once all enemies are dead.
- Auto Fire has been added. The player will no longer have to constantly tap the fire button to shoot and can instead hold down the fire button.
- Slowed the player movement down just a little bit. Based on user feedback movement was too fast for most people.
- Bullets now fire at a constant speed no matter where the player is aiming. No slower and faster bullets. (Note, still an issue with the twin-stick controls when the player has no input. The bullet will not move. On the fix list)
Running Gun
Run and gun! Inspired by Enter the Gungeon and the movie The Running Man.
Status | In development |
Author | BD-UTAS |
Genre | Shooter |
More posts
- Documentation + User GuideMay 30, 2021
- Week 11 - Polish and UIMay 16, 2021
- Week 10 - Presentation / GraphicsMay 16, 2021
- Week 9 - Enemies / Interaction / PuzzlesMay 16, 2021
- Week 8 - Basic Level BlockingMay 16, 2021
- Week 7 - Player MovementApr 25, 2021
- Game Concept DevLogApr 16, 2021
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