Week 7 - Player Movement
Basic Movement
This is what the player will use to move around the game world and shoot bullets at enemies. This is the first iteration of the player movement for The Running Gun. As movement will be a core fundamental of the game it will be heavily worked on throughout the development process.
Current controls
8-Way Movement: WASD (Up, Left, Down, Right)
Shooting: Left Mouse Button.
Aiming: Mouse point.
Controller Support has been implemented also
8-Way Movement: Left Stick
Shooting: Right Bumper
Aiming: Right Stick
Dash: Left Bumper
The Running Gun - Basic Movement. Implementation
Game Object Movement.
To implement the current player movement I used the "Eight Way Movement" script that has been used in tutorials this year.
Animation
The sprite sheet I have gone with for now is one taken from the game "Super Smash T.V." for the Sega Master System. I applied the following settings to the sprite sheet and simply used the automatic setting to slice the sprites. Animations for the 8 directions of the player's movement were then created with the now sliced sprite sheet.
Testing & Feedback
The feedback received was overall good. However, the were some complaints about the need to constantly click the mouse button to fire the gun. Need to implement a system for just being able to hold down the mouse button and fire the gun at a reasonable rate.
References
1. Spriters-resource.com. n.d. Master System - Super Smash T.V. (PAL) - Players - The Spriters Resource. [online] Available at: https://www.spriters-resource.com/master_system/supersmashtv/sheet/90342/[Accessed 17 April 2021].
Running Gun
Run and gun! Inspired by Enter the Gungeon and the movie The Running Man.
Status | In development |
Author | BD-UTAS |
Genre | Shooter |
More posts
- Documentation + User GuideMay 30, 2021
- TestingMay 18, 2021
- Week 11 - Polish and UIMay 16, 2021
- Week 10 - Presentation / GraphicsMay 16, 2021
- Week 9 - Enemies / Interaction / PuzzlesMay 16, 2021
- Week 8 - Basic Level BlockingMay 16, 2021
- Game Concept DevLogApr 16, 2021
Leave a comment
Log in with itch.io to leave a comment.